View Source wxPaintDC (wx v2.4.3)
A wxPaintDC
must be constructed if an application wishes to paint on the client area
of a window from within an EVT_PAINT() event handler.
This should normally be constructed as a temporary stack object; don't store a wxPaintDC
object. If you have an EVT_PAINT() handler, you must
create a wxPaintDC
object
within it even if you don't actually use it.
Using wxPaintDC
within your EVT_PAINT() handler is important because it automatically
sets the clipping area to the damaged area of the window. Attempts to draw outside this
area do not appear.
A wxPaintDC
object is initialized to use the same font and colours as the window it
is associated with.
See:
This class is derived, and can use functions, from:
wxWidgets docs: wxPaintDC
Summary
Types
-type wxPaintDC() :: wx:wx_object().
Functions
-spec destroy(This :: wxPaintDC()) -> ok.
Destroys the object
-spec new(Window) -> wxPaintDC() when Window :: wxWindow:wxWindow().
Constructor.
Pass a pointer to the window on which you wish to paint.