View Source wxGLCanvas (wx v2.4.3)
wxGLCanvas
is a class for displaying OpenGL graphics.
It is always used in conjunction with wxGLContext
as the context can only be made
current (i.e. active for the OpenGL commands) when it is associated to a wxGLCanvas
.
More precisely, you first need to create a wxGLCanvas
window and then create an
instance of a wxGLContext
that is initialized with this wxGLCanvas
and then later
use either setCurrent/2
with the instance of the wxGLContext
or wxGLContext:setCurrent/2
with the instance of the wxGLCanvas
(which might be not the same as was used for the creation of the context) to bind the
OpenGL state that is represented by the rendering context to the canvas, and then finally
call swapBuffers/1
to swap the buffers of the OpenGL canvas and thus show your current output.
Please note that wxGLContext
always uses physical pixels, even on the platforms where wxWindow
uses logical pixels, affected by the coordinate scaling, on high DPI displays. Thus, if
you want to set the OpenGL view port to the size of entire window, you must multiply the
result returned by wxWindow:getClientSize/1
by wxWindow:getContentScaleFactor/1
before passing it to glViewport()
. Same considerations apply to
other OpenGL functions and other coordinates, notably those retrieved from wxMouseEvent
in the event handlers.
Notice that versions of wxWidgets previous to 2.9 used to implicitly create a wxGLContext
inside wxGLCanvas
itself. This is still supported in the current version but is
deprecated now and will be removed in the future, please update your code to create the
rendering contexts explicitly.
To set up the attributes for the canvas (number of bits for the depth buffer, number of
bits for the stencil buffer and so on) you pass them in the constructor using a wxGLAttributes
(not implemented in wx) instance. You can still use the way before 3.1.0 (setting up the
correct values of the attribList
parameter) but it's discouraged.
Note: On those platforms which use a configure script (e.g. Linux and macOS) OpenGL
support is automatically enabled if the relative headers and libraries are found. To
switch it on under the other platforms (e.g. Windows), you need to edit the setup.h
file
and set wxUSE_GLCANVAS
to 1
and then also pass USE_OPENGL=1
to the make utility. You
may also need to add opengl32.lib
(and glu32.lib
for old OpenGL versions) to the list
of the libraries your program is linked with.
See: wxGLContext
This class is derived, and can use functions, from:
wxWidgets docs: wxGLCanvas
Summary
Functions
Destroys the object
Determines if a canvas having the specified attributes is available.
Equivalent to new(Parent, [])
.
This constructor is still available only for compatibility reasons.
Makes the OpenGL state that is represented by the OpenGL rendering context context
current, i.e.
Swaps the double-buffer of this window, making the back-buffer the front-buffer and vice versa, so that the output of the previous OpenGL commands is displayed on the window.
Types
-type wxGLCanvas() :: wx:wx_object().
Functions
-spec createSurface(This) -> boolean() when This :: wxGLCanvas().
-spec destroy(This :: wxGLCanvas()) -> ok.
Destroys the object
Determines if a canvas having the specified attributes is available.
This only applies for visual attributes, not rendering context attributes. Please, use
the new form of this method, using wxGLAttributes
(not implemented in wx).
Return: true if attributes are supported.
-spec new(Parent) -> wxGLCanvas() when Parent :: wxWindow:wxWindow().
Equivalent to new(Parent, [])
.
-spec new(Parent, [Option]) -> wxGLCanvas() when Parent :: wxWindow:wxWindow(), Option :: {id, integer()} | {attribList, [integer()]} | {pos, {X :: integer(), Y :: integer()}} | {size, {W :: integer(), H :: integer()}} | {style, integer()} | {name, unicode:chardata()} | {palette, wxPalette:wxPalette()}.
This constructor is still available only for compatibility reasons.
Please use the constructor with wxGLAttributes
(not implemented in wx) instead.
If attribList
is not specified, wxGLAttributes::PlatformDefaults()
(not implemented
in wx) is used, plus some other attributes (see below).
-spec setCurrent(This, Context) -> boolean() when This :: wxGLCanvas(), Context :: wxGLContext:wxGLContext().
Makes the OpenGL state that is represented by the OpenGL rendering context context
current, i.e.
it will be used by all subsequent OpenGL calls.
This is equivalent to wxGLContext:setCurrent/2
called with this window as parameter.
Note: This function may only be called when the window is shown on screen, in particular it can't usually be called from the constructor as the window isn't yet shown at this moment.
Return: false if an error occurred.
-spec swapBuffers(This) -> boolean() when This :: wxGLCanvas().
Swaps the double-buffer of this window, making the back-buffer the front-buffer and vice versa, so that the output of the previous OpenGL commands is displayed on the window.
Return: false if an error occurred.